A Twitch streamer claims to be able to control games with her mind. I thought it was telekinetic baloney – so I went round to give it a go
Gameplay designer Adrien Poncet explains how this seafaring adventure anchors the ‘idea of common effort’ by linking problem-solving players out of time
In this week’s newsletter: This autumn may not deliver its usual raft of franchise mega-titles, so use this time to embrace the weird, wonderful and original instead
Our video games writers get their children to play the games they loved as kids – and get to grips with the ones they adore now. Will they be bored, baffled –or hooked?
Assemble a crew of navy seers and necro medics to take down a dictatorship in a spellbinding new game inspired by XCOM, but without the punishment
The developers behind Moncage challenge you to sit still in this irreverent waiting simulator
Recreate the bleat of a sheep, a gust of wind or even the sound of anxiety in this riotously lo-fi, low-cost game that unites everyone with its sheer daftness
When two horror movie fans took the leap into game development, the last thing they expected was for an actual movie production company to want to get involved
Launched in 2012, the tile-matching puzzler quickly became ubiquitous on phones. More than 10 years later, 200 million people are still playing. Why?
In this week’s newsletter: We’ve become so used to digitally downloading games now that it’s easy to forget how novel it once was, thanks to places like Xbox 360’s Marketplace